Hide a few menu entries
Signed-off-by: falkTX <falktx@falktx.com>
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parent
c0d839f7af
commit
6731453b24
2 changed files with 41 additions and 2 deletions
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@ -53,6 +53,7 @@ struct Initializer {
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settings::allowCursorLock = false;
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settings::autoCheckUpdates = false;
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settings::autosaveInterval = 0;
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settings::devMode = true;
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settings::discordUpdateActivity = false;
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settings::isPlugin = true;
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settings::skipLoadOnLaunch = true;
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@ -15,11 +15,11 @@
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* For a full copy of the GNU General Public License see the LICENSE file.
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*/
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#include <app/common.hpp>
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#include <app/Scene.hpp>
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#include <context.hpp>
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#include <patch.hpp>
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#include <ui/common.hpp>
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#include <ui/Button.hpp>
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#include <ui/MenuItem.hpp>
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#include <window/Window.hpp>
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#include "PluginContext.hpp"
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@ -80,6 +80,44 @@ public:
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fContext->window = new rack::window::Window;
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rack::window::lastUI = nullptr;
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// Hide non-wanted menu entries
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typedef rack::ui::Button rButton;
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// typedef rack::ui::MenuItem rMenuItem;
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typedef rack::widget::Widget rWidget;
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typedef std::list<rWidget*>::iterator rWidgetIterator;
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rWidget* const layout = fContext->scene->menuBar->children.front();
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for (rWidgetIterator it = layout->children.begin(); it != layout->children.end(); ++it)
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{
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if (rButton* const button = reinterpret_cast<rButton*>(*it))
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{
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/* FIXME this doesnt work
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if (button->text == "Engine")
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{
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for (rWidgetIterator it2 = button->children.begin(); it2 != button->children.end(); ++it2)
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{
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if (rMenuItem* const item = reinterpret_cast<rMenuItem*>(*it2))
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{
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if (item->text == "Sample rate")
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{
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button->children.erase(it2);
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delete button;
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break;
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}
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}
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}
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}
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*/
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if (button->text == "Library")
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{
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layout->children.erase(it);
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delete button;
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break;
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}
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}
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}
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// we need to reload current patch for things to show on screen :(
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// FIXME always save
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if (! fContext->patch->hasAutosave())
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