Easier time switching between internal vs external window
Signed-off-by: falkTX <falktx@falktx.com>
This commit is contained in:
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afc4ee9238
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4 changed files with 23 additions and 5 deletions
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@ -18,6 +18,7 @@
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#include <asset.hpp>
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#include <asset.hpp>
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#include <audio.hpp>
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#include <audio.hpp>
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#include <context.hpp>
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#include <context.hpp>
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#include <gamepad.hpp>
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#include <library.hpp>
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#include <library.hpp>
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#include <keyboard.hpp>
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#include <keyboard.hpp>
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#include <midi.hpp>
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#include <midi.hpp>
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@ -100,6 +101,9 @@ struct Initializer {
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midi::init();
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midi::init();
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// rtmidiInit();
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// rtmidiInit();
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keyboard::init();
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keyboard::init();
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#ifndef DPF_AS_GLFW
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gamepad::init();
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#endif
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plugin::init();
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plugin::init();
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library::init();
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library::init();
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// discord::init();
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// discord::init();
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@ -27,11 +27,6 @@
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#include "DistrhoUI.hpp"
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#include "DistrhoUI.hpp"
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#include "ResizeHandle.hpp"
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#include "ResizeHandle.hpp"
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GLFWAPI const char* glfwGetClipboardString(GLFWwindow* window) { return nullptr; }
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GLFWAPI void glfwSetClipboardString(GLFWwindow* window, const char*) {}
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GLFWAPI const char* glfwGetKeyName(int key, int scancode) { return nullptr; }
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GLFWAPI int glfwGetKeyScancode(int key) { return 0; }
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namespace rack {
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namespace rack {
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namespace network {
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namespace network {
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std::string encodeUrl(const std::string&) { return {}; }
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std::string encodeUrl(const std::string&) { return {}; }
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@ -40,6 +35,12 @@ namespace network {
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}
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}
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}
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}
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#ifdef DPF_AS_GLFW
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GLFWAPI const char* glfwGetClipboardString(GLFWwindow* window) { return nullptr; }
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GLFWAPI void glfwSetClipboardString(GLFWwindow* window, const char*) {}
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GLFWAPI const char* glfwGetKeyName(int key, int scancode) { return nullptr; }
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GLFWAPI int glfwGetKeyScancode(int key) { return 0; }
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namespace rack {
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namespace rack {
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namespace window {
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namespace window {
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DISTRHO_NAMESPACE::UI* lastUI = nullptr;
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DISTRHO_NAMESPACE::UI* lastUI = nullptr;
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@ -49,6 +50,7 @@ namespace window {
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void scrollCallback(Window* win, double x, double y);
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void scrollCallback(Window* win, double x, double y);
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}
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}
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}
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}
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#endif
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START_NAMESPACE_DISTRHO
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START_NAMESPACE_DISTRHO
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@ -95,7 +97,9 @@ public:
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*/
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*/
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// Initialize context
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// Initialize context
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INFO("Initializing context");
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INFO("Initializing context");
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#ifdef DPF_AS_GLFW
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window::lastUI = this;
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window::lastUI = this;
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#endif
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contextSet(new Context);
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contextSet(new Context);
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APP->engine = new engine::Engine;
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APP->engine = new engine::Engine;
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APP->history = new history::State;
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APP->history = new history::State;
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@ -106,7 +110,9 @@ public:
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/*if (!settings::headless)*/ {
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/*if (!settings::headless)*/ {
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APP->window = new window::Window;
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APP->window = new window::Window;
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}
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}
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#ifdef DPF_AS_GLFW
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window::lastUI = nullptr;
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window::lastUI = nullptr;
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#endif
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APP->engine->startFallbackThread();
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APP->engine->startFallbackThread();
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}
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}
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@ -143,6 +149,7 @@ protected:
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// -------------------------------------------------------------------------------------------------------
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// -------------------------------------------------------------------------------------------------------
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#ifdef DPF_AS_GLFW
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bool onMouse(const MouseEvent& ev) override
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bool onMouse(const MouseEvent& ev) override
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{
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{
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int button;
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int button;
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@ -205,6 +212,7 @@ protected:
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scrollCallback(APP->window, ev.delta.getX(), ev.delta.getY());
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scrollCallback(APP->window, ev.delta.getX(), ev.delta.getY());
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return true;
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return true;
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}
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}
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#endif
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#if 0
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#if 0
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void onResize(const ResizeEvent& ev) override
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void onResize(const ResizeEvent& ev) override
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@ -33,6 +33,8 @@
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// #define DISTRHO_UI_USE_NANOVG 1
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// #define DISTRHO_UI_USE_NANOVG 1
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#define DISTRHO_UI_USER_RESIZABLE 0
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#define DISTRHO_UI_USER_RESIZABLE 0
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#define DPF_AS_GLFW 1
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enum Parameters {
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enum Parameters {
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kParameterCount
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kParameterCount
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};
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};
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@ -63,6 +63,10 @@ endif
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EXTRA_LIBS += Rack/dep/lib/libzstd.a
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EXTRA_LIBS += Rack/dep/lib/libzstd.a
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# for raw GLFW window
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# EXTRA_LIBS += Rack/dep/lib/libglfw3.a
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# FILES_DSP += Rack/src/gamepad.cpp Rack/src/window/Window.cpp
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# --------------------------------------------------------------
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# --------------------------------------------------------------
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# Do some magic
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# Do some magic
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