Dump of macOS tests, starting integrating some code, very WIP
This commit is contained in:
parent
093ef1d39c
commit
d6dcdfff55
8 changed files with 593 additions and 22 deletions
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@ -1,5 +1,8 @@
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# DISTRHO CVCRack
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WORK IN PROGRESS
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WORK IN PROGRESS - nothing to see here
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Just an experiment to see how far we can go about a VCV plugin version that is opensource and uses original VCV source core directly.
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Maybe it will work, maybe not, hard to say at this point.
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This is a DPF'ied build of [VCVRack](https://github.com/VCVRack/Rack), allowing it to be used as an audio plugin.
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2
dpf
2
dpf
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@ -1 +1 @@
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Subproject commit c4e1210897e804a19b3fa35d542765b3feb0236e
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Subproject commit 23f89562acbd637a23b9f0333877939ad26c0595
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@ -14,12 +14,102 @@
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* CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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*/
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#include <asset.hpp>
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#include <audio.hpp>
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#include <context.hpp>
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#include <library.hpp>
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#include <keyboard.hpp>
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#include <midi.hpp>
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#include <plugin.hpp>
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#include <random.hpp>
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#include <settings.hpp>
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#include <system.hpp>
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#include <osdialog.h>
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#include "DistrhoPlugin.hpp"
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START_NAMESPACE_DISTRHO
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// -----------------------------------------------------------------------------------------------------------
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struct Initializer {
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Initializer()
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{
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using namespace rack;
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settings::devMode = true;
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system::init();
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asset::init();
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logger::init();
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random::init();
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// Log environment
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INFO("%s %s v%s", APP_NAME.c_str(), APP_EDITION.c_str(), APP_VERSION.c_str());
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INFO("%s", system::getOperatingSystemInfo().c_str());
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INFO("System directory: %s", asset::systemDir.c_str());
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INFO("User directory: %s", asset::userDir.c_str());
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INFO("System time: %s", string::formatTimeISO(system::getUnixTime()).c_str());
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// Load settings
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settings::init();
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try {
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settings::load();
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}
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catch (Exception& e) {
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std::string message = e.what();
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message += "\n\nResetting settings to default";
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d_stdout(message.c_str());
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/*
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if (!osdialog_message(OSDIALOG_WARNING, OSDIALOG_OK_CANCEL, msg.c_str())) {
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exit(1);
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}
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*/
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}
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// Check existence of the system res/ directory
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std::string resDir = asset::system("res");
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if (!system::isDirectory(resDir)) {
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std::string message = string::f("Rack's resource directory \"%s\" does not exist. Make sure Rack is correctly installed and launched.", resDir.c_str());
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d_stderr2(message.c_str());
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/*
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osdialog_message(OSDIALOG_ERROR, OSDIALOG_OK, message.c_str());
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*/
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exit(1);
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}
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INFO("Initializing environment");
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// network::init();
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audio::init();
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// rtaudioInit();
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midi::init();
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// rtmidiInit();
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keyboard::init();
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plugin::init();
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library::init();
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// discord::init();
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}
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~Initializer()
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{
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using namespace rack;
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// discord::destroy();
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library::destroy();
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midi::destroy();
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audio::destroy();
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plugin::destroy();
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INFO("Destroying logger");
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logger::destroy();
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}
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};
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static Initializer& getInitializerInstance()
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{
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static Initializer init;
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return init;
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}
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/**
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Plugin to demonstrate parameter outputs using meters.
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*/
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@ -130,6 +220,7 @@ private:
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Plugin* createPlugin()
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{
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getInitializerInstance();
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return new CVCRackPlugin();
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}
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* CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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*/
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#include <app/common.hpp>
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#include <app/Scene.hpp>
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#include <context.hpp>
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#include <engine/Engine.hpp>
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#include <patch.hpp>
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#include <ui/common.hpp>
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#include <window/Window.hpp>
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#include "DistrhoUI.hpp"
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GLFWAPI const char* glfwGetClipboardString(GLFWwindow* window) { return nullptr; }
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GLFWAPI void glfwSetClipboardString(GLFWwindow* window, const char*) {}
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GLFWAPI const char* glfwGetKeyName(int key, int scancode) { return nullptr; }
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GLFWAPI int glfwGetKeyScancode(int key) { return 0; }
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namespace rack {
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namespace window {
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DISTRHO_NAMESPACE::UI* lastUI = nullptr;
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}
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}
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START_NAMESPACE_DISTRHO
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// -----------------------------------------------------------------------------------------------------------
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struct Initializer {
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Initializer()
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{
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using namespace rack;
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ui::init();
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window::init();
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}
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~Initializer()
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{
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using namespace rack;
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window::destroy();
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ui::destroy();
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}
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};
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static Initializer& getInitializerInstance()
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{
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static Initializer init;
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return init;
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}
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class CVCRackUI : public UI
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{
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public:
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CVCRackUI()
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: UI(128, 512)
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: UI(1280, 720)
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{
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setGeometryConstraints(32, 128, false);
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using namespace rack;
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// Initialize context
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INFO("Initializing context");
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window::lastUI = this;
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contextSet(new Context);
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APP->engine = new engine::Engine;
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APP->history = new history::State;
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APP->event = new widget::EventState;
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APP->scene = new app::Scene;
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APP->event->rootWidget = APP->scene;
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APP->patch = new patch::Manager;
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/*if (!settings::headless)*/ {
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APP->window = new window::Window;
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}
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window::lastUI = nullptr;
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APP->engine->startFallbackThread();
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}
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~CVCRackUI() override
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{
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using namespace rack;
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delete APP;
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contextSet(NULL);
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}
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void onNanoDisplay() override
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{
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APP->window->step();
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}
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protected:
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{
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}
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/* --------------------------------------------------------------------------------------------------------
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* Widget Callbacks */
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/**
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The drawing function.
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*/
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void onDisplay() override
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{
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}
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// -------------------------------------------------------------------------------------------------------
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private:
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UI* createUI()
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{
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getInitializerInstance();
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return new CVCRackUI();
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}
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#define DISTRHO_PLUGIN_WANT_DIRECT_ACCESS 1
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// #define DISTRHO_PLUGIN_LV2_CATEGORY "lv2:AnalyserPlugin"
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// #define DISTRHO_PLUGIN_VST3_CATEGORIES "Fx|Analyzer"
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// #define DISTRHO_PLUGIN_HAS_EMBED_UI 1
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// #define DISTRHO_PLUGIN_HAS_EXTERNAL_UI 1
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#define DISTRHO_UI_USE_NANOVG 1
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#define DISTRHO_UI_USER_RESIZABLE 1
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enum Parameters {
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CVCRackPlugin.cpp
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FILES_UI = \
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CVCRackUI.cpp
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CVCRackUI.cpp \
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dep.cpp \
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Window.cpp
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# --------------------------------------------------------------
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# Import base definitions
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# UI_TYPE = external
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include ../../dpf/Makefile.base.mk
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# --------------------------------------------------------------
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FILES_DSP += Rack/dep/pffft/fftpack.c
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FILES_UI += Rack/dep/oui-blendish/blendish.c
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FILES_UI += Rack/dep/nanovg/src/nanovg.c
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# FILES_UI += Rack/dep/glfw/deps/glad.c
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# FIXME dont use this
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FILES_UI += Rack/dep/osdialog/osdialog.c
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FILES_DSP += $(wildcard Rack/src/*.c)
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FILES_DSP += $(wildcard Rack/src/*/*.c)
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FILES_DSP += $(filter-out Rack/src/network.cpp Rack/src/rtaudio.cpp Rack/src/rtmidi.cpp, $(wildcard Rack/src/*.cpp))
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FILES_DSP += $(wildcard Rack/src/*/*.cpp)
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FILES_DSP += $(filter-out Rack/src/dep.cpp Rack/src/gamepad.cpp Rack/src/rtaudio.cpp Rack/src/rtmidi.cpp, $(wildcard Rack/src/*.cpp))
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FILES_DSP += $(filter-out Rack/src/window/Window.cpp, $(wildcard Rack/src/*/*.cpp))
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# EXTRA_LIBS = Rack/dep/lib/libcurl.a
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EXTRA_LIBS += Rack/dep/lib/libglfw3.a
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EXTRA_LIBS = Rack/dep/lib/libcrypto.a
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EXTRA_LIBS += Rack/dep/lib/libcurl.a
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# EXTRA_LIBS += Rack/dep/lib/libglfw3.a
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EXTRA_LIBS += Rack/dep/lib/libjansson.a
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EXTRA_LIBS += Rack/dep/lib/libspeexdsp.a
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EXTRA_LIBS += Rack/dep/lib/libssl.a
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EXTRA_LIBS += Rack/dep/lib/libzstd.a
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ifeq ($(WINDOWS),true)
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Rack/dep/lib/%.a:
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$(MAKE) CMAKE="$(CMAKE) -DCMAKE_INSTALL_LIBDIR=lib -DCMAKE_INSTALL_PREFIX='$(abspath Rack/dep)'" -C Rack/dep lib/$*.a
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Rack/dep/lib/libcrypto.a: Rack/dep/lib/libssl.a
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# --------------------------------------------------------------
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# Extra flags for VCV stuff
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BASE_FLAGS += -D_APP_VERSION=2.git.0
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BASE_FLAGS += -I$(DPF_PATH)/dgl/src/nanovg
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BASE_FLAGS += -IRack/include
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BASE_FLAGS += -IRack/dep/include
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BASE_FLAGS += -IRack/dep/filesystem/include
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BASE_FLAGS += -IRack/dep/fuzzysearchdatabase/src
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BASE_FLAGS += -IRack/dep/glfw/deps
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BASE_FLAGS += -IRack/dep/nanovg/src
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BASE_FLAGS += -IRack/dep/glfw/include
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# BASE_FLAGS += -IRack/dep/nanovg/src
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BASE_FLAGS += -IRack/dep/nanosvg/src
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BASE_FLAGS += -IRack/dep/osdialog
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BASE_FLAGS += -IRack/dep/oui-blendish
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ifeq ($(MACOS),true)
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LINK_FLAGS += -framework IOKit
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# LINK_FLAGS += -Wl,-all_load
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endif
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# LINK_FLAGS += $(OPENGL_LIBS)
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# TODO needed on windows? need to check
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LINK_FLAGS += -lpthread
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381
plugins/CVCRack/Window.cpp
Normal file
381
plugins/CVCRack/Window.cpp
Normal file
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#include <map>
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#include <queue>
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#include <thread>
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#include <stb_image_write.h>
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#include <osdialog.h>
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#include <window/Window.hpp>
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#include <asset.hpp>
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#include <widget/Widget.hpp>
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#include <app/Scene.hpp>
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#include <keyboard.hpp>
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#include <context.hpp>
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#include <patch.hpp>
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#include <settings.hpp>
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#include <plugin.hpp> // used in Window::screenshot
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#include <system.hpp> // used in Window::screenshot
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#include "DistrhoUI.hpp"
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namespace rack {
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namespace window {
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extern DISTRHO_NAMESPACE::UI* lastUI;
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static const math::Vec minWindowSize = math::Vec(640, 480);
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void Font::loadFile(const std::string& filename, NVGcontext* vg) {
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this->vg = vg;
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handle = nvgCreateFont(vg, filename.c_str(), filename.c_str());
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if (handle < 0)
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throw Exception("Failed to load font %s", filename.c_str());
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INFO("Loaded font %s", filename.c_str());
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}
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Font::~Font() {
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// There is no NanoVG deleteFont() function yet, so do nothing
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}
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std::shared_ptr<Font> Font::load(const std::string& filename) {
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return APP->window->loadFont(filename);
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}
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void Image::loadFile(const std::string& filename, NVGcontext* vg) {
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this->vg = vg;
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handle = nvgCreateImage(vg, filename.c_str(), NVG_IMAGE_REPEATX | NVG_IMAGE_REPEATY);
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if (handle <= 0)
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throw Exception("Failed to load image %s", filename.c_str());
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INFO("Loaded image %s", filename.c_str());
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}
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Image::~Image() {
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// TODO What if handle is invalid?
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if (handle >= 0)
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nvgDeleteImage(vg, handle);
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}
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std::shared_ptr<Image> Image::load(const std::string& filename) {
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return APP->window->loadImage(filename);
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}
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struct Window::Internal {
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DISTRHO_NAMESPACE::UI* ui;
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std::string lastWindowTitle;
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int lastWindowX = 0;
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int lastWindowY = 0;
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int lastWindowWidth = 0;
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int lastWindowHeight = 0;
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int frame = 0;
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bool ignoreNextMouseDelta = false;
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int frameSwapInterval = -1;
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double monitorRefreshRate = 0.0;
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double frameTime = 0.0;
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double lastFrameDuration = 0.0;
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math::Vec lastMousePos;
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std::map<std::string, std::shared_ptr<Font>> fontCache;
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std::map<std::string, std::shared_ptr<Image>> imageCache;
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bool fbDirtyOnSubpixelChange = true;
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};
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Window::Window() {
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internal = new Internal;
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internal->ui = lastUI;
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vg = lastUI->getContext();
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int err;
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const GLubyte* vendor = glGetString(GL_VENDOR);
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const GLubyte* renderer = glGetString(GL_RENDERER);
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const GLubyte* version = glGetString(GL_VERSION);
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INFO("Renderer: %s %s", vendor, renderer);
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INFO("OpenGL: %s", version);
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INFO("UI pointer: %p", lastUI);
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// GLEW generates GL error because it calls glGetString(GL_EXTENSIONS), we'll consume it here.
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glGetError();
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// Load default Blendish font
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uiFont = loadFont(asset::system("res/fonts/DejaVuSans.ttf"));
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bndSetFont(uiFont->handle);
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if (APP->scene) {
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widget::Widget::ContextCreateEvent e;
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APP->scene->onContextCreate(e);
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}
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}
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Window::~Window() {
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if (APP->scene) {
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widget::Widget::ContextDestroyEvent e;
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APP->scene->onContextDestroy(e);
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}
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// Fonts and Images in the cache must be deleted before the NanoVG context is deleted
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internal->fontCache.clear();
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internal->imageCache.clear();
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// nvgDeleteClone(fbVg);
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delete internal;
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}
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math::Vec Window::getSize() {
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return math::Vec(1280, 720);
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}
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void Window::setSize(math::Vec size) {
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size = size.max(minWindowSize);
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}
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||||
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void Window::run() {
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internal->frame = 0;
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}
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void Window::step() {
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double frameTime = system::getTime();
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double lastFrameTime = internal->frameTime;
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internal->frameTime = frameTime;
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internal->lastFrameDuration = frameTime - lastFrameTime;
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// DEBUG("%.2lf Hz", 1.0 / internal->lastFrameDuration);
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double t1 = 0.0, t2 = 0.0, t3 = 0.0, t4 = 0.0, t5 = 0.0;
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// Make event handlers and step() have a clean NanoVG context
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nvgReset(vg);
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bndSetFont(uiFont->handle);
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nvgFillColor(vg, nvgRGBf(1, 1, 1));
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nvgStrokeColor(vg, nvgRGBf(1, 1, 1));
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// Poll events
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// Save and restore context because event handler set their own context based on which window they originate from.
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Context* context = contextGet();
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||||
// glfwPollEvents();
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contextSet(context);
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||||
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||||
// Set window title
|
||||
std::string windowTitle = APP_NAME + " " + APP_EDITION_NAME + " " + APP_VERSION;
|
||||
if (APP->patch->path != "") {
|
||||
windowTitle += " - ";
|
||||
if (!APP->history->isSaved())
|
||||
windowTitle += "*";
|
||||
windowTitle += system::getFilename(APP->patch->path);
|
||||
}
|
||||
if (windowTitle != internal->lastWindowTitle) {
|
||||
internal->ui->getWindow().setTitle(windowTitle.c_str());
|
||||
internal->lastWindowTitle = windowTitle;
|
||||
}
|
||||
|
||||
// Get desired pixel ratio
|
||||
float newPixelRatio = internal->ui->getScaleFactor();
|
||||
if (newPixelRatio != pixelRatio) {
|
||||
pixelRatio = newPixelRatio;
|
||||
APP->event->handleDirty();
|
||||
}
|
||||
|
||||
// Get framebuffer/window ratio
|
||||
int winWidth = internal->ui->getWidth();
|
||||
int winHeight = internal->ui->getHeight();
|
||||
int fbWidth = winWidth;// * newPixelRatio;
|
||||
int fbHeight = winHeight;// * newPixelRatio;
|
||||
windowRatio = (float)fbWidth / winWidth;
|
||||
t1 = system::getTime();
|
||||
|
||||
if (APP->scene) {
|
||||
// DEBUG("%f %f %d %d", pixelRatio, windowRatio, fbWidth, winWidth);
|
||||
// Resize scene
|
||||
APP->scene->box.size = math::Vec(fbWidth, fbHeight).div(pixelRatio);
|
||||
|
||||
// Step scene
|
||||
APP->scene->step();
|
||||
t2 = system::getTime();
|
||||
|
||||
// Render scene
|
||||
bool visible = true;
|
||||
if (visible) {
|
||||
// Update and render
|
||||
nvgBeginFrame(vg, fbWidth, fbHeight, pixelRatio);
|
||||
nvgScale(vg, pixelRatio, pixelRatio);
|
||||
|
||||
// Draw scene
|
||||
widget::Widget::DrawArgs args;
|
||||
args.vg = vg;
|
||||
args.clipBox = APP->scene->box.zeroPos();
|
||||
APP->scene->draw(args);
|
||||
t3 = system::getTime();
|
||||
|
||||
// glViewport(0, -winHeight, fbWidth, fbHeight);
|
||||
// glClearColor(0.0, 0.0, 0.0, 1.0);
|
||||
// glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
|
||||
nvgEndFrame(vg);
|
||||
t4 = system::getTime();
|
||||
}
|
||||
}
|
||||
|
||||
t5 = system::getTime();
|
||||
|
||||
// DEBUG("pre-step %6.1f step %6.1f draw %6.1f nvgEndFrame %6.1f glfwSwapBuffers %6.1f total %6.1f",
|
||||
// (t1 - frameTime) * 1e3f,
|
||||
// (t2 - t1) * 1e3f,
|
||||
// (t3 - t2) * 1e3f,
|
||||
// (t4 - t2) * 1e3f,
|
||||
// (t5 - t4) * 1e3f,
|
||||
// (t5 - frameTime) * 1e3f
|
||||
// );
|
||||
internal->frame++;
|
||||
}
|
||||
|
||||
|
||||
void Window::screenshot(const std::string&) {
|
||||
}
|
||||
|
||||
|
||||
void Window::screenshotModules(const std::string&, float) {
|
||||
}
|
||||
|
||||
|
||||
void Window::close() {
|
||||
internal->ui->getWindow().close();
|
||||
}
|
||||
|
||||
|
||||
void Window::cursorLock() {
|
||||
if (!settings::allowCursorLock)
|
||||
return;
|
||||
|
||||
internal->ignoreNextMouseDelta = true;
|
||||
}
|
||||
|
||||
|
||||
void Window::cursorUnlock() {
|
||||
if (!settings::allowCursorLock)
|
||||
return;
|
||||
|
||||
internal->ignoreNextMouseDelta = true;
|
||||
}
|
||||
|
||||
|
||||
bool Window::isCursorLocked() {
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
int Window::getMods() {
|
||||
int mods = 0;
|
||||
/*
|
||||
if (glfwGetKey(win, GLFW_KEY_LEFT_SHIFT) == GLFW_PRESS || glfwGetKey(win, GLFW_KEY_RIGHT_SHIFT) == GLFW_PRESS)
|
||||
mods |= GLFW_MOD_SHIFT;
|
||||
if (glfwGetKey(win, GLFW_KEY_LEFT_CONTROL) == GLFW_PRESS || glfwGetKey(win, GLFW_KEY_RIGHT_CONTROL) == GLFW_PRESS)
|
||||
mods |= GLFW_MOD_CONTROL;
|
||||
if (glfwGetKey(win, GLFW_KEY_LEFT_ALT) == GLFW_PRESS || glfwGetKey(win, GLFW_KEY_RIGHT_ALT) == GLFW_PRESS)
|
||||
mods |= GLFW_MOD_ALT;
|
||||
if (glfwGetKey(win, GLFW_KEY_LEFT_SUPER) == GLFW_PRESS || glfwGetKey(win, GLFW_KEY_RIGHT_SUPER) == GLFW_PRESS)
|
||||
mods |= GLFW_MOD_SUPER;
|
||||
*/
|
||||
return mods;
|
||||
}
|
||||
|
||||
|
||||
void Window::setFullScreen(bool) {
|
||||
}
|
||||
|
||||
|
||||
bool Window::isFullScreen() {
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
double Window::getMonitorRefreshRate() {
|
||||
return internal->monitorRefreshRate;
|
||||
}
|
||||
|
||||
|
||||
double Window::getFrameTime() {
|
||||
return internal->frameTime;
|
||||
}
|
||||
|
||||
|
||||
double Window::getLastFrameDuration() {
|
||||
return internal->lastFrameDuration;
|
||||
}
|
||||
|
||||
|
||||
double Window::getFrameDurationRemaining() {
|
||||
double frameDurationDesired = internal->frameSwapInterval / internal->monitorRefreshRate;
|
||||
return frameDurationDesired - (system::getTime() - internal->frameTime);
|
||||
}
|
||||
|
||||
|
||||
std::shared_ptr<Font> Window::loadFont(const std::string& filename) {
|
||||
const auto& pair = internal->fontCache.find(filename);
|
||||
if (pair != internal->fontCache.end())
|
||||
return pair->second;
|
||||
|
||||
// Load font
|
||||
std::shared_ptr<Font> font;
|
||||
try {
|
||||
font = std::make_shared<Font>();
|
||||
font->loadFile(filename, vg);
|
||||
}
|
||||
catch (Exception& e) {
|
||||
WARN("%s", e.what());
|
||||
font = NULL;
|
||||
}
|
||||
internal->fontCache[filename] = font;
|
||||
return font;
|
||||
}
|
||||
|
||||
|
||||
std::shared_ptr<Image> Window::loadImage(const std::string& filename) {
|
||||
const auto& pair = internal->imageCache.find(filename);
|
||||
if (pair != internal->imageCache.end())
|
||||
return pair->second;
|
||||
|
||||
// Load image
|
||||
std::shared_ptr<Image> image;
|
||||
try {
|
||||
image = std::make_shared<Image>();
|
||||
image->loadFile(filename, vg);
|
||||
}
|
||||
catch (Exception& e) {
|
||||
WARN("%s", e.what());
|
||||
image = NULL;
|
||||
}
|
||||
internal->imageCache[filename] = image;
|
||||
return image;
|
||||
}
|
||||
|
||||
|
||||
bool& Window::fbDirtyOnSubpixelChange() {
|
||||
return internal->fbDirtyOnSubpixelChange;
|
||||
}
|
||||
|
||||
|
||||
void init() {
|
||||
}
|
||||
|
||||
void destroy() {
|
||||
}
|
||||
|
||||
|
||||
} // namespace window
|
||||
} // namespace rack
|
19
plugins/CVCRack/dep.cpp
Normal file
19
plugins/CVCRack/dep.cpp
Normal file
|
@ -0,0 +1,19 @@
|
|||
// This source file compiles those annoying implementation-in-header libraries
|
||||
|
||||
#include <common.hpp> // for fopen_u8
|
||||
|
||||
#define GLEW_STATIC
|
||||
#define GLEW_NO_GLU
|
||||
#include <GL/glew.h>
|
||||
|
||||
#include <nanovg.h>
|
||||
|
||||
#define BLENDISH_IMPLEMENTATION
|
||||
#include <blendish.h>
|
||||
|
||||
#define NANOSVG_IMPLEMENTATION
|
||||
#define NANOSVG_ALL_COLOR_KEYWORDS
|
||||
#include <nanosvg.h>
|
||||
|
||||
#define STB_IMAGE_WRITE_IMPLEMENTATION
|
||||
#include <stb_image_write.h>
|
Loading…
Add table
Add a link
Reference in a new issue