Cardinal/plugins/CVCRack/Window.cpp

381 lines
8.5 KiB
C++

#include <map>
#include <queue>
#include <thread>
#include <stb_image_write.h>
#include <osdialog.h>
#include <window/Window.hpp>
#include <asset.hpp>
#include <widget/Widget.hpp>
#include <app/Scene.hpp>
#include <keyboard.hpp>
#include <context.hpp>
#include <patch.hpp>
#include <settings.hpp>
#include <plugin.hpp> // used in Window::screenshot
#include <system.hpp> // used in Window::screenshot
#include "DistrhoUI.hpp"
namespace rack {
namespace window {
extern DISTRHO_NAMESPACE::UI* lastUI;
static const math::Vec minWindowSize = math::Vec(640, 480);
void Font::loadFile(const std::string& filename, NVGcontext* vg) {
this->vg = vg;
handle = nvgCreateFont(vg, filename.c_str(), filename.c_str());
if (handle < 0)
throw Exception("Failed to load font %s", filename.c_str());
INFO("Loaded font %s", filename.c_str());
}
Font::~Font() {
// There is no NanoVG deleteFont() function yet, so do nothing
}
std::shared_ptr<Font> Font::load(const std::string& filename) {
return APP->window->loadFont(filename);
}
void Image::loadFile(const std::string& filename, NVGcontext* vg) {
this->vg = vg;
handle = nvgCreateImage(vg, filename.c_str(), NVG_IMAGE_REPEATX | NVG_IMAGE_REPEATY);
if (handle <= 0)
throw Exception("Failed to load image %s", filename.c_str());
INFO("Loaded image %s", filename.c_str());
}
Image::~Image() {
// TODO What if handle is invalid?
if (handle >= 0)
nvgDeleteImage(vg, handle);
}
std::shared_ptr<Image> Image::load(const std::string& filename) {
return APP->window->loadImage(filename);
}
struct Window::Internal {
DISTRHO_NAMESPACE::UI* ui;
std::string lastWindowTitle;
int lastWindowX = 0;
int lastWindowY = 0;
int lastWindowWidth = 0;
int lastWindowHeight = 0;
int frame = 0;
bool ignoreNextMouseDelta = false;
int frameSwapInterval = -1;
double monitorRefreshRate = 0.0;
double frameTime = 0.0;
double lastFrameDuration = 0.0;
math::Vec lastMousePos;
std::map<std::string, std::shared_ptr<Font>> fontCache;
std::map<std::string, std::shared_ptr<Image>> imageCache;
bool fbDirtyOnSubpixelChange = true;
};
Window::Window() {
internal = new Internal;
internal->ui = lastUI;
vg = lastUI->getContext();
int err;
const GLubyte* vendor = glGetString(GL_VENDOR);
const GLubyte* renderer = glGetString(GL_RENDERER);
const GLubyte* version = glGetString(GL_VERSION);
INFO("Renderer: %s %s", vendor, renderer);
INFO("OpenGL: %s", version);
INFO("UI pointer: %p", lastUI);
// GLEW generates GL error because it calls glGetString(GL_EXTENSIONS), we'll consume it here.
glGetError();
// Load default Blendish font
uiFont = loadFont(asset::system("res/fonts/DejaVuSans.ttf"));
bndSetFont(uiFont->handle);
if (APP->scene) {
widget::Widget::ContextCreateEvent e;
APP->scene->onContextCreate(e);
}
}
Window::~Window() {
if (APP->scene) {
widget::Widget::ContextDestroyEvent e;
APP->scene->onContextDestroy(e);
}
// Fonts and Images in the cache must be deleted before the NanoVG context is deleted
internal->fontCache.clear();
internal->imageCache.clear();
// nvgDeleteClone(fbVg);
delete internal;
}
math::Vec Window::getSize() {
return math::Vec(1280, 720);
}
void Window::setSize(math::Vec size) {
size = size.max(minWindowSize);
}
void Window::run() {
internal->frame = 0;
}
void Window::step() {
double frameTime = system::getTime();
double lastFrameTime = internal->frameTime;
internal->frameTime = frameTime;
internal->lastFrameDuration = frameTime - lastFrameTime;
// DEBUG("%.2lf Hz", 1.0 / internal->lastFrameDuration);
double t1 = 0.0, t2 = 0.0, t3 = 0.0, t4 = 0.0, t5 = 0.0;
// Make event handlers and step() have a clean NanoVG context
nvgReset(vg);
bndSetFont(uiFont->handle);
nvgFillColor(vg, nvgRGBf(1, 1, 1));
nvgStrokeColor(vg, nvgRGBf(1, 1, 1));
// Poll events
// Save and restore context because event handler set their own context based on which window they originate from.
Context* context = contextGet();
// glfwPollEvents();
contextSet(context);
// Set window title
std::string windowTitle = APP_NAME + " " + APP_EDITION_NAME + " " + APP_VERSION;
if (APP->patch->path != "") {
windowTitle += " - ";
if (!APP->history->isSaved())
windowTitle += "*";
windowTitle += system::getFilename(APP->patch->path);
}
if (windowTitle != internal->lastWindowTitle) {
internal->ui->getWindow().setTitle(windowTitle.c_str());
internal->lastWindowTitle = windowTitle;
}
// Get desired pixel ratio
float newPixelRatio = internal->ui->getScaleFactor();
if (newPixelRatio != pixelRatio) {
pixelRatio = newPixelRatio;
APP->event->handleDirty();
}
// Get framebuffer/window ratio
int winWidth = internal->ui->getWidth();
int winHeight = internal->ui->getHeight();
int fbWidth = winWidth;// * newPixelRatio;
int fbHeight = winHeight;// * newPixelRatio;
windowRatio = (float)fbWidth / winWidth;
t1 = system::getTime();
if (APP->scene) {
// DEBUG("%f %f %d %d", pixelRatio, windowRatio, fbWidth, winWidth);
// Resize scene
APP->scene->box.size = math::Vec(fbWidth, fbHeight).div(pixelRatio);
// Step scene
APP->scene->step();
t2 = system::getTime();
// Render scene
bool visible = true;
if (visible) {
// Update and render
nvgBeginFrame(vg, fbWidth, fbHeight, pixelRatio);
nvgScale(vg, pixelRatio, pixelRatio);
// Draw scene
widget::Widget::DrawArgs args;
args.vg = vg;
args.clipBox = APP->scene->box.zeroPos();
APP->scene->draw(args);
t3 = system::getTime();
// glViewport(0, -winHeight, fbWidth, fbHeight);
// glClearColor(0.0, 0.0, 0.0, 1.0);
// glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
nvgEndFrame(vg);
t4 = system::getTime();
}
}
t5 = system::getTime();
// DEBUG("pre-step %6.1f step %6.1f draw %6.1f nvgEndFrame %6.1f glfwSwapBuffers %6.1f total %6.1f",
// (t1 - frameTime) * 1e3f,
// (t2 - t1) * 1e3f,
// (t3 - t2) * 1e3f,
// (t4 - t2) * 1e3f,
// (t5 - t4) * 1e3f,
// (t5 - frameTime) * 1e3f
// );
internal->frame++;
}
void Window::screenshot(const std::string&) {
}
void Window::screenshotModules(const std::string&, float) {
}
void Window::close() {
internal->ui->getWindow().close();
}
void Window::cursorLock() {
if (!settings::allowCursorLock)
return;
internal->ignoreNextMouseDelta = true;
}
void Window::cursorUnlock() {
if (!settings::allowCursorLock)
return;
internal->ignoreNextMouseDelta = true;
}
bool Window::isCursorLocked() {
return false;
}
int Window::getMods() {
int mods = 0;
/*
if (glfwGetKey(win, GLFW_KEY_LEFT_SHIFT) == GLFW_PRESS || glfwGetKey(win, GLFW_KEY_RIGHT_SHIFT) == GLFW_PRESS)
mods |= GLFW_MOD_SHIFT;
if (glfwGetKey(win, GLFW_KEY_LEFT_CONTROL) == GLFW_PRESS || glfwGetKey(win, GLFW_KEY_RIGHT_CONTROL) == GLFW_PRESS)
mods |= GLFW_MOD_CONTROL;
if (glfwGetKey(win, GLFW_KEY_LEFT_ALT) == GLFW_PRESS || glfwGetKey(win, GLFW_KEY_RIGHT_ALT) == GLFW_PRESS)
mods |= GLFW_MOD_ALT;
if (glfwGetKey(win, GLFW_KEY_LEFT_SUPER) == GLFW_PRESS || glfwGetKey(win, GLFW_KEY_RIGHT_SUPER) == GLFW_PRESS)
mods |= GLFW_MOD_SUPER;
*/
return mods;
}
void Window::setFullScreen(bool) {
}
bool Window::isFullScreen() {
return false;
}
double Window::getMonitorRefreshRate() {
return internal->monitorRefreshRate;
}
double Window::getFrameTime() {
return internal->frameTime;
}
double Window::getLastFrameDuration() {
return internal->lastFrameDuration;
}
double Window::getFrameDurationRemaining() {
double frameDurationDesired = internal->frameSwapInterval / internal->monitorRefreshRate;
return frameDurationDesired - (system::getTime() - internal->frameTime);
}
std::shared_ptr<Font> Window::loadFont(const std::string& filename) {
const auto& pair = internal->fontCache.find(filename);
if (pair != internal->fontCache.end())
return pair->second;
// Load font
std::shared_ptr<Font> font;
try {
font = std::make_shared<Font>();
font->loadFile(filename, vg);
}
catch (Exception& e) {
WARN("%s", e.what());
font = NULL;
}
internal->fontCache[filename] = font;
return font;
}
std::shared_ptr<Image> Window::loadImage(const std::string& filename) {
const auto& pair = internal->imageCache.find(filename);
if (pair != internal->imageCache.end())
return pair->second;
// Load image
std::shared_ptr<Image> image;
try {
image = std::make_shared<Image>();
image->loadFile(filename, vg);
}
catch (Exception& e) {
WARN("%s", e.what());
image = NULL;
}
internal->imageCache[filename] = image;
return image;
}
bool& Window::fbDirtyOnSubpixelChange() {
return internal->fbDirtyOnSubpixelChange;
}
void init() {
}
void destroy() {
}
} // namespace window
} // namespace rack