Cardinal/src/custom/RemoteWindow.cpp
falkTX 01fbdda81d Fix headless build
Signed-off-by: falkTX <falktx@falktx.com>
2022-02-10 04:33:44 +00:00

320 lines
6.5 KiB
C++

/*
* DISTRHO Cardinal Plugin
* Copyright (C) 2021 Filipe Coelho <falktx@falktx.com>
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License as
* published by the Free Software Foundation; either version 3 of
* the License, or any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* For a full copy of the GNU General Public License see the LICENSE file.
*/
/**
* This file is an edited version of VCVRack's Window.cpp
* Copyright (C) 2016-2021 VCV.
*
* This program is free software: you can redistribute it and/or
* modify it under the terms of the GNU General Public License as
* published by the Free Software Foundation; either version 3 of
* the License, or (at your option) any later version.
*/
#include <map>
#include <queue>
#include <thread>
#include <window/Window.hpp>
#include <asset.hpp>
#include <widget/Widget.hpp>
#include <app/Scene.hpp>
#include <context.hpp>
#include <patch.hpp>
#include <settings.hpp>
#include <system.hpp>
#ifdef NDEBUG
# undef DEBUG
#endif
namespace rack {
namespace window {
static const math::Vec minWindowSize = math::Vec(1228, 666);
void Font::loadFile(const std::string& filename, NVGcontext* vg) {
this->vg = vg;
handle = nvgCreateFont(vg, filename.c_str(), filename.c_str());
if (handle < 0)
throw Exception("Failed to load font %s", filename.c_str());
INFO("Loaded font %s", filename.c_str());
}
Font::~Font() {
// There is no NanoVG deleteFont() function yet, so do nothing
}
std::shared_ptr<Font> Font::load(const std::string& filename) {
return APP->window->loadFont(filename);
}
void Image::loadFile(const std::string& filename, NVGcontext* vg) {
this->vg = vg;
handle = nvgCreateImage(vg, filename.c_str(), NVG_IMAGE_REPEATX | NVG_IMAGE_REPEATY);
if (handle <= 0)
throw Exception("Failed to load image %s", filename.c_str());
INFO("Loaded image %s", filename.c_str());
}
Image::~Image() {
// TODO What if handle is invalid?
if (handle >= 0)
nvgDeleteImage(vg, handle);
}
std::shared_ptr<Image> Image::load(const std::string& filename) {
return APP->window->loadImage(filename);
}
struct WindowParams {
float rackBrightness = 1.0f;
};
struct Window::Internal
{
Context* context = nullptr;
Window* self = nullptr;
math::Vec size = minWindowSize;
std::string lastWindowTitle;
int mods = 0;
int frame = 0;
int frameSwapInterval = 1;
double monitorRefreshRate = 60.0; // FIXME
double frameTime = 0.0;
double lastFrameDuration = 0.0;
std::map<std::string, std::shared_ptr<Font>> fontCache;
std::map<std::string, std::shared_ptr<Image>> imageCache;
bool fbDirtyOnSubpixelChange = true;
int fbCount = 0;
};
Window::Window() {
internal = new Internal;
internal->context = APP;
internal->self = this;
}
Window::~Window() {
// internal->stopThread(5000);
if (APP->scene) {
widget::Widget::ContextDestroyEvent e;
APP->scene->onContextDestroy(e);
}
// Fonts and Images in the cache must be deleted before the NanoVG context is deleted
internal->fontCache.clear();
internal->imageCache.clear();
delete internal;
}
math::Vec Window::getSize() {
return internal->size;
}
void Window::setSize(math::Vec size) {
internal->size = size.max(minWindowSize);
}
void Window::run() {
internal->frame = 0;
}
void Window::step() {
double frameTime = system::getTime();
double lastFrameTime = internal->frameTime;
internal->frameTime = frameTime;
internal->lastFrameDuration = frameTime - lastFrameTime;
internal->fbCount = 0;
// DEBUG("%.2lf Hz", 1.0 / internal->lastFrameDuration);
// Make event handlers and step() have a clean NanoVG context
nvgReset(vg);
if (uiFont != nullptr)
bndSetFont(uiFont->handle);
// Get framebuffer/window ratio
windowRatio = internal->size.x / internal->size.y;
if (APP->scene) {
// Resize scene
APP->scene->box.size = internal->size;
// Step scene
APP->scene->step();
// Update and render
nvgBeginFrame(vg, internal->size.x, internal->size.y, pixelRatio);
nvgScale(vg, pixelRatio, pixelRatio);
// Draw scene
widget::Widget::DrawArgs args;
args.vg = vg;
args.clipBox = APP->scene->box.zeroPos();
APP->scene->draw(args);
glViewport(0, 0, internal->size.x, internal->size.y);
glClearColor(0.0, 0.0, 0.0, 1.0);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
nvgEndFrame(vg);
}
internal->frame++;
}
void Window::activateContext() {
// glfwMakeContextCurrent(win);
}
void Window::screenshot(const std::string&) {
}
void Window::screenshotModules(const std::string&, float) {
}
void Window::close() {
}
void Window::cursorLock() {
}
void Window::cursorUnlock() {
}
bool Window::isCursorLocked() {
return false;
}
int Window::getMods() {
return internal->mods;
}
void Window::setFullScreen(bool) {
}
bool Window::isFullScreen() {
return false;
}
double Window::getMonitorRefreshRate() {
return internal->monitorRefreshRate;
}
double Window::getFrameTime() {
return internal->frameTime;
}
double Window::getLastFrameDuration() {
return internal->lastFrameDuration;
}
double Window::getFrameDurationRemaining() {
double frameDurationDesired = internal->frameSwapInterval / internal->monitorRefreshRate;
return frameDurationDesired - (system::getTime() - internal->frameTime);
}
std::shared_ptr<Font> Window::loadFont(const std::string& filename) {
const auto& pair = internal->fontCache.find(filename);
if (pair != internal->fontCache.end())
return pair->second;
// Load font
std::shared_ptr<Font> font;
try {
font = std::make_shared<Font>();
font->loadFile(filename, vg);
}
catch (Exception& e) {
WARN("%s", e.what());
font = NULL;
}
internal->fontCache[filename] = font;
return font;
}
std::shared_ptr<Image> Window::loadImage(const std::string& filename) {
const auto& pair = internal->imageCache.find(filename);
if (pair != internal->imageCache.end())
return pair->second;
// Load image
std::shared_ptr<Image> image;
try {
image = std::make_shared<Image>();
image->loadFile(filename, vg);
}
catch (Exception& e) {
WARN("%s", e.what());
image = NULL;
}
internal->imageCache[filename] = image;
return image;
}
bool& Window::fbDirtyOnSubpixelChange() {
return internal->fbDirtyOnSubpixelChange;
}
int& Window::fbCount() {
return internal->fbCount;
}
void generateScreenshot() {
}
} // namespace window
} // namespace rack