323 lines
6.8 KiB
C++
323 lines
6.8 KiB
C++
#include <map>
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#include <queue>
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#include <thread>
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#include <osdialog.h>
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#include <window/Window.hpp>
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#include <asset.hpp>
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#include <widget/Widget.hpp>
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#include <app/Scene.hpp>
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#include <context.hpp>
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#include <patch.hpp>
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#include <settings.hpp>
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#include <plugin.hpp> // used in Window::screenshot
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#include <system.hpp> // used in Window::screenshot
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#ifdef NDEBUG
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# undef DEBUG
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#endif
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#include "DistrhoUI.hpp"
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namespace rack {
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namespace window {
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static const math::Vec minWindowSize = math::Vec(640, 480);
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void Font::loadFile(const std::string& filename, NVGcontext* vg) {
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this->vg = vg;
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handle = nvgCreateFont(vg, filename.c_str(), filename.c_str());
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if (handle < 0)
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throw Exception("Failed to load font %s", filename.c_str());
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INFO("Loaded font %s", filename.c_str());
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}
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Font::~Font() {
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// There is no NanoVG deleteFont() function yet, so do nothing
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}
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std::shared_ptr<Font> Font::load(const std::string& filename) {
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return APP->window->loadFont(filename);
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}
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void Image::loadFile(const std::string& filename, NVGcontext* vg) {
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this->vg = vg;
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handle = nvgCreateImage(vg, filename.c_str(), NVG_IMAGE_REPEATX | NVG_IMAGE_REPEATY);
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if (handle <= 0)
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throw Exception("Failed to load image %s", filename.c_str());
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INFO("Loaded image %s", filename.c_str());
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}
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Image::~Image() {
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// TODO What if handle is invalid?
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if (handle >= 0)
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nvgDeleteImage(vg, handle);
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}
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std::shared_ptr<Image> Image::load(const std::string& filename) {
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return APP->window->loadImage(filename);
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}
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struct Window::Internal {
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int mods = 0;
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DISTRHO_NAMESPACE::UI* ui = nullptr;
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math::Vec size = minWindowSize;
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std::string lastWindowTitle;
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int frame = 0;
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int frameSwapInterval = 1;
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double monitorRefreshRate = 60.0; // FIXME
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double frameTime = 0.0;
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double lastFrameDuration = 0.0;
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std::map<std::string, std::shared_ptr<Font>> fontCache;
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std::map<std::string, std::shared_ptr<Image>> imageCache;
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bool fbDirtyOnSubpixelChange = true;
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};
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Window::Window() {
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internal = new Internal;
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}
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void WindowInit(Window* const window, DISTRHO_NAMESPACE::UI* const ui)
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{
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const GLubyte* vendor = glGetString(GL_VENDOR);
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const GLubyte* renderer = glGetString(GL_RENDERER);
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const GLubyte* version = glGetString(GL_VERSION);
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INFO("Renderer: %s %s", vendor, renderer);
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INFO("OpenGL: %s", version);
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window->internal->ui = ui;
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window->vg = ui->getContext();
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window->fbVg = nvgCreateSharedGL2(window->vg, NVG_ANTIALIAS);
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// Load default Blendish font
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window->uiFont = window->loadFont(asset::system("res/fonts/DejaVuSans.ttf"));
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bndSetFont(window->uiFont->handle);
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if (APP->scene) {
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widget::Widget::ContextCreateEvent e;
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APP->scene->onContextCreate(e);
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}
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}
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void WindowMods(Window* const window, const int mods)
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{
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window->internal->mods = mods;
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}
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Window::~Window() {
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if (APP->scene) {
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widget::Widget::ContextDestroyEvent e;
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APP->scene->onContextDestroy(e);
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}
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// Fonts and Images in the cache must be deleted before the NanoVG context is deleted
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internal->fontCache.clear();
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internal->imageCache.clear();
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delete internal;
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}
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math::Vec Window::getSize() {
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return internal->size;
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}
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void Window::setSize(math::Vec size) {
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internal->size = size.max(minWindowSize);
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}
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void Window::run() {
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internal->frame = 0;
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}
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void Window::step() {
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double frameTime = system::getTime();
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double lastFrameTime = internal->frameTime;
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internal->frameTime = frameTime;
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internal->lastFrameDuration = frameTime - lastFrameTime;
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// DEBUG("%.2lf Hz", 1.0 / internal->lastFrameDuration);
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// Make event handlers and step() have a clean NanoVG context
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// nvgReset(vg);
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bndSetFont(uiFont->handle);
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// Set window title
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std::string windowTitle = APP_NAME + " " + APP_EDITION_NAME + " " + APP_VERSION;
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if (APP->patch->path != "") {
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windowTitle += " - ";
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if (!APP->history->isSaved())
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windowTitle += "*";
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windowTitle += system::getFilename(APP->patch->path);
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}
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if (windowTitle != internal->lastWindowTitle) {
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internal->ui->getWindow().setTitle(windowTitle.c_str());
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internal->lastWindowTitle = windowTitle;
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}
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// Get desired pixel ratio
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float newPixelRatio = internal->ui->getScaleFactor();
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if (newPixelRatio != pixelRatio) {
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pixelRatio = newPixelRatio;
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APP->event->handleDirty();
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}
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// Get framebuffer/window ratio
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int winWidth = internal->ui->getWidth();
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int winHeight = internal->ui->getHeight();
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int fbWidth = winWidth;// * newPixelRatio;
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int fbHeight = winHeight;// * newPixelRatio;
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windowRatio = (float)fbWidth / winWidth;
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if (APP->scene) {
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// DEBUG("%f %f %d %d", pixelRatio, windowRatio, fbWidth, winWidth);
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// Resize scene
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APP->scene->box.size = math::Vec(fbWidth, fbHeight).div(pixelRatio);
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// Step scene
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APP->scene->step();
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// Render scene
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// Update and render
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nvgScale(vg, pixelRatio, pixelRatio);
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// Draw scene
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widget::Widget::DrawArgs args;
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args.vg = vg;
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args.clipBox = APP->scene->box.zeroPos();
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APP->scene->draw(args);
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glViewport(0, 0, fbWidth, fbHeight);
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glClearColor(0.0, 0.0, 0.0, 1.0);
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glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
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}
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internal->frame++;
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}
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void Window::screenshot(const std::string&) {
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}
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void Window::screenshotModules(const std::string&, float) {
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}
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void Window::close() {
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internal->ui->getWindow().close();
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}
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void Window::cursorLock() {
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}
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void Window::cursorUnlock() {
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}
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bool Window::isCursorLocked() {
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return false;
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}
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int Window::getMods() {
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return internal->mods;
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}
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void Window::setFullScreen(bool) {
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}
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bool Window::isFullScreen() {
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return false;
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}
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double Window::getMonitorRefreshRate() {
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return internal->monitorRefreshRate;
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}
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double Window::getFrameTime() {
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return internal->frameTime;
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}
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double Window::getLastFrameDuration() {
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return internal->lastFrameDuration;
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}
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double Window::getFrameDurationRemaining() {
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double frameDurationDesired = internal->frameSwapInterval / internal->monitorRefreshRate;
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return frameDurationDesired - (system::getTime() - internal->frameTime);
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}
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std::shared_ptr<Font> Window::loadFont(const std::string& filename) {
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const auto& pair = internal->fontCache.find(filename);
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if (pair != internal->fontCache.end())
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return pair->second;
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// Load font
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std::shared_ptr<Font> font;
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try {
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font = std::make_shared<Font>();
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font->loadFile(filename, vg);
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}
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catch (Exception& e) {
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WARN("%s", e.what());
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font = NULL;
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}
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internal->fontCache[filename] = font;
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return font;
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}
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std::shared_ptr<Image> Window::loadImage(const std::string& filename) {
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const auto& pair = internal->imageCache.find(filename);
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if (pair != internal->imageCache.end())
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return pair->second;
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// Load image
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std::shared_ptr<Image> image;
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try {
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image = std::make_shared<Image>();
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image->loadFile(filename, vg);
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}
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catch (Exception& e) {
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WARN("%s", e.what());
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image = NULL;
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}
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internal->imageCache[filename] = image;
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return image;
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}
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bool& Window::fbDirtyOnSubpixelChange() {
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return internal->fbDirtyOnSubpixelChange;
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}
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} // namespace window
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} // namespace rack
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