I plan to further update it to a completely iterator based approach and add
archive support (through freebsd's libarchive library).
The old code would have had very bad performance for some archives, as
every file was searched seperately in a directory.
Now, a directory is only scanned once. There also should be no additional
performance cost for the string comparisons, as the old code used roughly the
same amount of string comparisons
Now Skin no longer is a singleton class.
In the long run, Skin will only hold information about a skin, while
SkinManager will be responsible for loading skins and notifying the windows
of the change
I plan to replace the boost based c++ bindings with native Qt based bindings
in the long run
The currently there is libxmms2qt, but tru stated working on bindings based
on genipc
Now the Skin is only loaded once on startup, not twice.
Instead of loading the Skin a second time, and let Skin emit the skinChanged
signal now emitting the signal is initiated from the startup code
I don't know under which license CleanAMP is provided, and I don't want to take
any risks, so I had to replace it. As the default skin is included in the
binary, it might be even necessary for it to be GPL, so I choose the debranded
Almond-blue skin for the time beeing.
Added creator of Almond-blue to AUTHORS file
Also added some magic to make it easier to add new skins through the resource
system
When promoe was minimized or on a different virtual desktop when it was quit,
the visible setting of playlist and equalizer was set to false.
So even when those two were visible before switching to a different desktop
they where set to closed when promoe was started the next time
It's now no longer necessary to restart promoe for new settings to take effect.
The Signal is piped through Application.
Updated the classes that are affected by settings changes
Removed some now unused code from XMMSHandler
Make getPixmap return a QPixmap instead of a QPixmap * (Make use of Qt's implicit sharing) and update the rest of the class accordingly
Make all BuildSomething methods return a bool to indicate if creating the corresponding bitmaps was sucessfull. Move setting skin to default if parsing a skin was unsuccessful to setSkin