Added the option to have the vibrato go down first, then up.
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1 changed files with 11 additions and 2 deletions
13
NuEVI.ino
13
NuEVI.ino
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@ -73,6 +73,7 @@ int pbMax=2400;
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int vibThr=1800;
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int oldvibRead=0;
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byte dirUp=0; // direction of first vibrato wave
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int fingeredNote; // note calculated from fingering (switches) and octave joystick position
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byte activeNote; // note playing
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@ -230,9 +231,17 @@ void pitch_bend(){
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int pbDn = touchRead(22);
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int vibRead = touchRead(1);
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if ((vibRead > vibThr)&&(vibRead > (oldvibRead+7))){
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pitchBend=oldpb*0.7+0.3*(8192 + VIB_depth);
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if (dirUp){
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pitchBend=oldpb*0.7+0.3*(8192 + VIB_depth);
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} else {
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pitchBend=oldpb*0.7+0.3*(8191 - VIB_depth);
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}
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} else if ((vibRead > vibThr)&&(vibRead < (oldvibRead-7))){
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pitchBend=oldpb*0.7+0.3*(8191 - VIB_depth);
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if (dirUp){
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pitchBend=oldpb*0.7+0.3*(8191 - VIB_depth);
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} else {
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pitchBend=oldpb*0.7+0.3*(8192 + VIB_depth);
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}
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} else {
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pitchBend = oldpb*0.7+8192*0.3; // released, so smooth your way back to zero
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if ((pitchBend > 8187) && (pitchBend < 8197)) pitchBend = 8192; // 8192 is 0 pitch bend, don't miss it bc of smoothing
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